You’re not crazy. The Missile copy ability in Kirby Air Riders really does feel way rarer than it should, especially if you’re working on the Air Ride: Missile checklist goal that says:
“Use the Missile Copy Ability to pass 2 riders.”
You try hanging back.
You get UFO over and over.
Missile just refuses to show up.
Let’s fix that. This guide explains, in simple words:
- What Missile does
- How Missile actually spawns
- The best race setup to make it appear
- How to complete the “pass 2 riders” checklist in a clean, controlled way
- A backup “I’m done with this” option if the RNG is making you lose your mind

What the Missile Copy Ability Does (Quick Reminder)
When you pick up the Missile copy ability in Kirby Air Riders:
- You immediately transform into a missile
- You automatically boost forward at high speed
- You can steer left and right while flying
- Hitting riders or enemies will bump / stun them
- You can drop out early with a big explosion to damage nearby enemies
For the checklist, the important point is:
While you are a missile, you need to move from behind riders to ahead of them, so the game counts that as “passing 2 riders” using Missile.
So we don’t just want Missile to spawn.
We want a setup where two riders are in front of you, and you have a clean line to blast past them.
Where Missile Comes From (And Why You See UFO More)
In Air Ride mode, copy abilities come from two main sources:
- Enemies you Capture / Inhale
- Copy Ability panels / item boxes on the track
Missile sits in the same random pool as other strong comeback abilities like UFO.
However, there are two important things about its behavior:
- Missile is more likely to appear when you’re in last place
- The game still has RNG, so you may see UFO several times before you see Missile even if you’re hanging back
So your instinct is right:
Yes, it behaves like a “comeback” ability, just like UFO.
But:
- It is not tied to one specific course
- There is no hidden “sweet spot distance” behind first place
- The main rules are just:
- Be behind
- Give the game enough time and boxes to roll the table until Missile appears
Best Race Settings to Make Missile Show Up (Recommended Setup)
Let’s build a race setup that tilts everything in your favor.
Mode and Goal
- Mode: Air Ride
- Rule: Laps (not Time Attack)
- Checklist goal in mind:
- “Use the Missile Copy Ability to pass 2 riders”
You don’t need a specific course for this.
But some tracks make life much easier than others.
Recommended Course
Pick a simple, wide course with good straight sections, such as:
- Fantasy Meadows or another early, easy track
- Anything with:
- Not too many tight corners
- Clear straightaways where CPUs line up in front of you
- Good visibility
You want room to steer as a missile without ramming into a wall.
CPU and Lap Settings
Use these settings as a baseline:
- CPU Riders: 2
- That means 3 riders total (you + 2 CPUs)
- Perfect for “pass 2 riders” in one go
- CPU Level: Around 7–9
- Strong enough that they reliably stay ahead of you
- Not so weak that you accidentally stay in 1st all the time
- Laps: 10–20
- You will almost never need all of them
- The more laps, the more chances for Missile to appear
- Items: Normal
- This keeps the spawn behavior normal and predictable
You can tweak CPU level a little if they are either too slow or way too fast, but this setup will work for most players.
How to Force Missile to Spawn (Step-by-Step)
Here’s the exact method you can follow.
Step 1 – Let the CPUs Go Ahead
- When the race starts, do almost nothing for a moment.
- Let both CPU riders zoom ahead of you.
- You want to sit at 3rd place (last place).
Being in last place is key, because Missile has a higher chance of appearing when you’re behind.
Step 2 – Start Hitting Item Boxes in Last Place
Now that you’re last:
- Move along the track at a steady pace.
- Go through as many item boxes / copy panels as you can.
- Pick up whatever you get, but your goal is to see the Missile icon.
A few notes:
- You will sometimes get UFO instead. That’s normal.
- If you get non-Missile abilities, just use or drop them so you’re ready for the next item box.
- Try to stay behind the CPUs.
- If a strong ability pushes you into 1st, just slow down or brake and let them pass you again.
This is basically “rolling the dice” over and over while the odds are tilted in your favor.
Step 3 – Don’t Worry About Course-Specific Rules
The Air Ride checklist line for Missile is:
Air Ride: Missile – Use the Missile Copy Ability to pass 2 riders.
It does not mention a course.
That means:
- Missile can spawn on any Air Ride course
- You do not need a certain map like “only Nebula Belt” or “only Fantasy Meadows”
- Your course choice is purely about how comfortable you feel and how easy it is to line up behind two riders
So if you’re only playing one course and getting frustrated, feel free to swap. But you’re not being locked out of Missile by picking the “wrong” track.
Step 4 – Recognize the Missile Ability and Prepare to Use It
When you finally grab a Missile icon:
- You will transform into a missile immediately
- You’ll shoot forward at high speed
- You can steer using the stick to stay on the optimal line
Important:
Do not panic-press the button that cancels Missile and triggers the explosion unless you really need the explosion.
For this checklist goal, your main objective is to pass two riders, not blow them up in style.
So as soon as you get Missile:
- Make sure both CPU riders are in front of you (you should still be in last).
- Fire off the Missile on a straight section or a gentle curve where you can see them.
- Aim your flight so you travel past both CPUs while still in Missile form.
As soon as the game detects that you have gone from behind them to in front of them with Missile active, you should get credit toward the checklist.
Easy Way to Pass 2 Riders with Missile (Practical Trick)
Here’s a simple way to make the “pass 2 riders” part easier:
- Wait until the CPUs are fairly close together
- If one is far ahead and one is far behind, it’s awkward.
- If they bunch up, it’s perfect.
- Hang just a little bit behind them
- Let them enter a straight or a gentle curve ahead of you.
- Keep both of them in your direct line of sight.
- Use Missile right before the straight
- Transform into Missile while still behind both riders.
- Aim yourself right down the center and let the speed carry you past them.
- Don’t drop out early
- Try not to cancel the Missile too early.
- Let it carry you until you are clearly ahead of both riders.
If it doesn’t work the first time, don’t stress.
You still have many laps to try again as long as the race is ongoing.
What If You Only Ever See UFO?
You mentioned this exact pain: you try hanging back like you would for UFO and all you get is UFO.
Here’s what might be happening and what you can do:
- Both UFO and Missile are treated as strong “comeback” abilities.
- The game is rolling from a shared pool when you’re in last place.
- Sometimes, the random picks heavily favor UFO for a few races in a row.
To counter this:
- Increase the number of laps
- More laps = more item boxes = more chances for Missile to show up at least once.
- Stick to being last
- Don’t accidentally sit in 1st for long stretches; that lowers the chance of Missile.
- Use UFO quickly
- If you grab UFO, just use it, then slow down and drop back into last place again.
- That way you don’t waste time carrying an ability that isn’t the one you need.
It really is just bad luck sometimes.
But with enough laps and focused attempts, Missile will appear.
Backup Option: Use an Open Block if You’re Completely Done
If you’re at the point where this one square is all that stands between you and sanity, remember:
- Some checklist goals can be cleared instantly by spending an Open Block on them.
- If you’ve earned an Open Block from other challenges, you can use it on Air Ride: Missile.
- This will immediately count the goal as complete and give you the reward.
If you enjoy the challenge, it’s worth doing it legit.
If you don’t, using an Open Block is the game’s built-in “skip this nonsense” button.
Quick FAQ – Missile Copy Ability in Air Ride
Q: Is Missile course-specific in Air Ride?
No. The checklist does not tie Missile to any single course. You can get it on any Air Ride track, so pick one that you feel comfortable on.
Q: Is Missile only available when I’m behind, like UFO?
Missile is more likely to show up when you’re in last place, just like UFO. That doesn’t mean it’s absolutely impossible to get in other positions, but being in last is the best way to force it.
Q: Do I need a special distance gap behind first for Missile to spawn?
No special magic distance. Just being in last place and rolling many item boxes is enough. There’s no secret “sweet spot” range you have to sit in.
Q: Do I need to pass both riders at the same time with one Missile?
The goal text says “Use the Missile Copy Ability to pass 2 riders.” The cleanest and safest way is to go from 3rd to 1st in one Missile use, passing both riders in a single flight.
Q: Do I have to finish the race after passing them?
Once the game has counted the objective, it’s done. In practice, most players just finish the race, but you don’t need to worry about any extra condition tied to the finish line for this specific goal.
Final Short Answer
- Missile is not course-specific.
- Missile is more likely to appear when you’re in last place, just like UFO.
- Use a race setup with 2 CPUs, higher CPU level, many laps, and Normal items.
- Stay in last place, roll item boxes until you see Missile, then use it to blast past both riders on a straight.
- If the RNG is evil, you can always spend an Open Block to clear the square.
