Is Raccoon’s Hitbox Smaller in Cosmic Invasion?

A lot of players run into the same confusing situation with Raccoon’s hitbox in Cosmic Invasion.

One moment, a projectile clearly looks like it flies over his head but still counts as a hit.

The next, an attack that always lands on normal-height characters completely misses him. It makes it hard to tell what’s actually happening. Is Raccoon’s hitbox smaller, are some attacks treated as “high” attacks, or is the hit detection just acting weird?

That back-and-forth inconsistency is what throws most players off and leads to the feeling that something isn’t quite adding up.

Clear Answer: Is Raccoon’s Hitbox Smaller in Cosmic Invasion?

Yes — Raccoon does have a smaller base hurtbox in Cosmic Invasion compared to normal-height characters.
That said, it’s not a free pass to dodge everything.

His hitbox and hurtbox change depending on his animations, movement, and how hit detection works, so his smaller size doesn’t always save him.

In some moments, attacks that look like they should miss still connect, especially during attacks or movement animations when Raccoon’s hurtbox briefly expands or shifts. That’s why his hitbox can feel inconsistent, even though it is technically smaller.

How to Unlock Venom, Jean Grey Phoenix and Silver Surfer in Cosmic InvasionRead also:

Hitbox vs Hurtbox in Cosmic Invasion

In Cosmic Invasion, what you see on screen isn’t what the game actually checks for hits. All collision is based on hurtboxes, not the character’s visual model.

Think of it like this:

  • A hitbox is the part of an attack that can deal damage
  • A hurtbox is the invisible shape around a character that can get hit

Even though Raccoon is shorter, his hurtbox doesn’t always shrink to match his model. The game intentionally gives him a bit of extra collision space so he doesn’t become too hard to hit.

That’s why his hitbox can feel bigger than it looks at times — it’s a balance choice to stop small characters like Raccoon from dodging attacks just by being short.

Why Raccoon Sometimes Gets Hit by “High” Attacks

This is where Raccoon’s hitbox in Cosmic Invasion can feel the most confusing, because a lot depends on what he’s doing at that exact moment.

Animation-dependent hurtboxes


Raccoon’s hurtbox isn’t static. It changes slightly depending on his animation—whether he’s standing idle, walking, attacking, dashing, or landing. During some of these animations, his hurtbox briefly becomes taller or shifts upward. When that happens, a projectile that looks like it should pass over his head can still clip that expanded hurtbox and count as a hit.

Projectile hitbox size


Not all projectiles are as precise as they look. Many attacks use larger or cylindrical hitboxes instead of thin, visual-accurate shapes. So even if a shot looks like it barely misses Raccoon’s model, the actual hitbox may still overlap his hurtbox and register damage.

Online hit detection


In online matches, server-side hit detection can also play a role. What you see on your screen isn’t always the exact frame the server uses to confirm a hit. With fast projectiles, this can lead to “phantom hits” or moments where Raccoon gets tagged by attacks that looked cleanly avoided.

Does Cosmic Invasion Use “High” and “Low” Attacks?

No — Cosmic Invasion doesn’t use a traditional high-, mid-, or low-attack system like you’d see in a fighting game. Just because an attack looks “high” doesn’t mean Raccoon can duck under it, and being shorter doesn’t automatically help.

What actually matters is hitbox overlap. If an attack’s hitbox touches Raccoon’s hurtbox at any point during the animation, it counts as a hit. Height by itself isn’t a rule in the game’s combat system, which is why Raccoon’s hitbox can feel inconsistent even though he’s smaller than most characters.

Read also: Cosmic Invasion Do Really Have to Use Only Spider-Man to Defeat the Mission Boss?

Raccoon Hitbox Comparison

AspectRaccoonStandard-Height Characters
Base hurtbox sizeSmallerLarger
Hurtbox consistencyVariable (animation-based)More stable
Ability to avoid high attacksSituationalLimited
Susceptibility during attacksHigherModerate
Visual model accuracyLow (model ≠ hurtbox)Higher

Practical Gameplay Tips

Playing as Raccoon


If you’re using Raccoon in Cosmic Invasion, staying mobile is key. Constant movement helps avoid those moments when his hurtbox briefly expands during animations. Standing still, especially in projectile-heavy fights, makes his hitbox feel way bigger than it should. Instead of trying to “duck” attacks based on height, focus on lateral movement and repositioning, which is far more reliable with how hit detection works.

Read also: Marvel: Cosmic Invasion All Secret Achievements Explained

Playing against Raccoon


When fighting Raccoon, don’t aim where his head looks like it is. His hitbox sits a bit lower than the model suggests, so aiming slightly down leads to more consistent hits. Wide attacks, splash damage, or lingering hitboxes are especially effective because they catch his hurtbox shifts during movement and recovery frames, which is when he’s most vulnerable.

Is Raccoon’s Hitbox Bugged?

Probably not. What’s happening with Raccoon’s hitbox in Cosmic Invasion lines up more with intentional character design than an actual bug. The weird moments usually come from animation transitions, hitbox and hurtbox sizing, and online hit detection, not broken collision logic. So while his hitbox can feel inconsistent at times, it’s mostly the game doing what it’s designed to do rather than something outright malfunctioning.

Summary

So here’s the takeaway with Raccoon’s hitbox in Cosmic Invasion. He does have a smaller base hurtbox compared to normal-height characters, but that hurtbox isn’t fixed.

It shifts and changes during different animations, which is why his hit detection can feel inconsistent.

The game also doesn’t use true high or low attacks, so visual height alone isn’t a reliable way to judge what will hit.

Once you understand how hitboxes, hurtboxes, and animation frames work together, it makes sense why Raccoon can dodge attacks that hit other characters while still getting tagged by projectiles that look like they should miss.

Read also: How to Finish the Cosmic Matrix in Cosmic Invasion (Yes, the Last 3 Matter)

Raccoon Hitbox FAQ – Cosmic Invasion

1. Is Raccoon’s hitbox smaller than other characters?

Yes. Raccoon has a smaller base hurtbox compared to standard-height characters. However, the difference is not constant and varies depending on animations and movement states.


2. Why do projectiles sometimes hit Raccoon even when they look too high?

This occurs because projectile hitboxes are often larger than their visual models, and Raccoon’s hurtbox does not always align perfectly with his character model. Animation-based hurtbox expansion can also cause these hits.


3. Can Raccoon consistently dodge high attacks due to his size?

No. Cosmic Invasion does not classify attacks as high, mid, or low. Hit detection is based on hitbox overlap, not character height, so Raccoon cannot reliably avoid attacks solely by being shorter.


4. Does Raccoon’s hurtbox change during combat?

Yes. Raccoon’s hurtbox shifts and resizes during animations such as attacking, dashing, landing, or recovering. These changes can temporarily make him easier or harder to hit.


5. Is the hitbox behavior different in online matches?

It can be. Server-side hit detection in online play may cause slight discrepancies between what players see and what the game registers, especially with fast-moving projectiles.


6. Is Raccoon’s hitbox behavior a bug?

There is no confirmed evidence that this behavior is a bug. The current behavior is consistent with intentional character design, balancing a smaller character through variable hurtbox states rather than permanent evasion.


7. How should players adjust their gameplay because of Raccoon’s hitbox?

  • Players using Raccoon should prioritize movement and avoid standing idle
  • Opponents should aim lower than the character model suggests
  • Wide or lingering attacks are more effective than precise, narrow projectiles
Shopping Cart