If Mia was your go-to companion in the first Code Vein, you’re probably side-eyeing Holly right now and wondering the same thing a lot of players are asking:
Does she actually pass the Mia test… or is this just another “ranged companion but worse” situation?
The good news: for most players, Holly absolutely passes—and in practice, she ends up being more reliable than Mia ever was. Not perfect, not broken, but genuinely useful in a way that fits Code Vein 2’s systems much better.
Here’s the real breakdown.
When players talk about the “Mia test,” what they’re really asking is whether Holly can fill that same ranged companion role without feeling inconsistent or underpowered.
In Code Vein 2, Holly stands out as one of the strongest ranged companions thanks to her mix of gun damage, spell usage, and crowd control.
Unlike Mia, who could feel hit-or-miss depending on the situation, Holly brings steady pressure, scales better as you level, and works especially well with builds that boost companion damage. If you’re looking for a reliable ranged companion in Code Vein 2, Holly is one of the safest picks available.
Why Everyone Compares Holly to Mia
The comparison is pretty natural. Mia filled a very specific role:
Ranged pressure
Distracting enemies from a safe distance
Helping magic or hybrid builds breathe
Holly is Code Vein 2’s closest equivalent, but she isn’t a carbon copy. Where Mia leaned hard into “stand back and shoot,” Holly plays more like a flexible battlefield controller who can adapt depending on what’s happening.
That difference matters.
For a lot of players, this comparison comes down to how companions feel in real gameplay, not just on paper. Mia was often chosen because she gave melee and caster builds breathing room, letting you focus on positioning, spell timing, or aggressive play without being swarmed.
In Code Vein 2, Holly fills that same ranged companion niche, but with more tools to respond to enemy pressure. She can keep enemies busy at range, help manage groups, and still contribute meaningfully when fights get messy, which is why so many players immediately draw parallels between the two.
Where Holly Clearly Outperforms Mia
Crowd Control Is Her Biggest Win
One of the biggest frustrations with Mia was consistency. Sometimes she wiped mobs. Other times she felt like background noise.
Holly doesn’t really have that problem.
She’s great at:
Handling enemy groups
Softening mobs before they reach you
Keeping pressure on multiple targets at once
If you spend a lot of time exploring, farming, or clearing areas, Holly feels immediately useful in a way Mia didn’t always manage.
The reason this stands out so much in Code Vein 2 is how often players are dealing with groups rather than single targets. Holly’s kit naturally favors sustained area control, which makes general exploration smoother and less stressful. Instead of relying on burst moments like Mia often did, Holly applies steady ranged damage that thins out enemies before they ever become a real threat.
For players looking for the best ranged companion in Code Vein 2, especially for clearing zones efficiently, this consistency is what pushes Holly ahead.
She Scales Better as You Level
This is a big reason Holly feels stronger overall.
Companions in Code Vein 2 scale with your level, and Holly benefits a lot from that—especially if you’re using passives like High Summoner or anything that boosts partner damage.
The result:
Her damage stays relevant later in the game
Enemies often die before they even reach you
She feels less like a temporary crutch and more like an actual teammate
This is where a lot of players start saying, “Yeah, she’s better than Mia.”
What really sells this point for many players is how noticeable the scaling becomes in mid-to-late game. In Code Vein 2, companions aren’t meant to fall off as you get stronger, and Holly takes full advantage of that system. When paired with partner-boosting passives, she continues to contribute meaningful damage instead of just tagging enemies for chip damage.
That long-term relevance is something Mia struggled with in the first game, and it’s a big reason Holly is often viewed as the better ranged companion once you’re deeper into the game.
More Flexible Than “Just a Gun User”
Holly isn’t locked into pure ranged play.
She:
Mixes gun attacks with spells
Can fight up close if enemies push her
Works well alongside magic, melee, or hybrid builds
That versatility makes her easier to slot into different playstyles without feeling like you’re forcing a specific setup.
In Code Vein 2, this flexibility is a big deal because companion AI often has to react to chaotic fights. Holly doesn’t fall apart when enemies close the distance, which makes her feel more dependable than a strictly ranged companion.
Whether you’re running a caster-heavy build, a fast melee setup, or a balanced hybrid approach, Holly adapts without demanding specific gear or playstyle changes from you. That adaptability is another reason many players see her as an upgrade over Mia rather than a sidegrade.
Where Holly Still Isn’t Perfect
Boss Fights Can Be Hit or Miss
Just like Mia, Holly isn’t a true boss tank.
In tougher fights:
She won’t always hold aggro
AI limitations still show
Tankier companions can feel safer
She’s helpful, but she won’t carry boss fights on her own unless your build already supports that playstyle.
This is where expectations matter. In Code Vein 2, Holly is designed as a ranged pressure and control companion, not a frontline wall. Against bosses with aggressive patterns or frequent target switches, her value comes more from chip damage and occasional distraction than from soaking hits.
Players who understand that limitation tend to get much more out of her, while those expecting her to replace a tank companion may feel underwhelmed. Used correctly, she still contributes—but she isn’t meant to carry boss encounters on her own.
Not the Highest Burst Damage Companion
If your goal is raw boss DPS, other companions can outshine her. Holly’s strength is consistent pressure, not massive single-hit damage.
That’s not a flaw—it just defines her role.
In Code Vein 2, this distinction helps set expectations correctly. Holly excels at wearing enemies down over time rather than spiking huge damage numbers in short windows.
For players who rely on steady battlefield control and ranged support, that sustained damage is often more valuable than burst. While she may not top companion damage charts during boss fights, her reliability and uptime make her one of the more dependable ranged companions in Code Vein 2, especially outside of pure DPS-focused setups.
So… Is Holly Better Than Mia?
For most players, yes.
Holly:
Is more consistent
Handles crowds better
Scales more cleanly into late game
Synergizes well with partner-boost builds
Mia could feel amazing in the right setup. Holly feels good almost all the time.
That consistency is ultimately what pushes Holly ahead in Code Vein 2. While Mia had moments where everything clicked perfectly, those moments often depended heavily on specific builds or situations.
Holly, on the other hand, delivers steady performance across exploration, farming, and most encounters without requiring constant adjustments. For players looking for the best ranged companion or a reliable partner in Code Vein 2, that “always useful” feeling is what makes Holly the better overall choice.
Who Should Actually Use Holly?
Holly is a strong pick if you:
- Liked Mia’s ranged support role
- Run magic or hybrid builds
- Want smoother field exploration
- Use passives that boost companion damage
If you’re looking for a pure boss tank or a burst-DPS monster, you may want to rotate companions—but for general play, Holly is one of the safest, most reliable choices in Code Vein 2.
Final Take
Holly doesn’t just pass the Mia test—she fixes the parts of Mia that frustrated people.
She’s not overpowered, she’s not flashy, but she shows up, does her job, and scales with you as the game gets harder. And for a companion, that’s honestly exactly what most players want.
If Mia was your comfort pick in the first game, Holly is very likely going to feel right at home.
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