The Source of Still Waters Teleport Landmark throws almost everyone off the first time.
Why Can’t Reach This Teleport Stone
On the map, it looks like it should be right next to the clinic tunnels and the shoreline caves, so players naturally assume there’s a simple entrance nearby.

But when you actually start exploring, every path is blocked, every cave feels like a dead end, and nothing lines up with the teleport marker. It makes the whole thing feel bugged or like Where Winds Meet is hiding a secret mechanic.
The real issue is that the area uses a two-layer cave system.
All the tunnels you see early on are on the upper layer, while the Source of Still Waters teleport stone sits in a completely separate lower cavern that you can’t reach until the Still Shore story progression opens it up.
Since the map doesn’t show vertical depth, the landmark looks close even though it’s sealed off during early exploration.
Clear Answer (Early in Article)
The Source of Still Waters Teleport Stone only becomes reachable after you push the Still Shore main storyline forward.
The game locks the area until the quest sends you into Still Shore’s underground river cave, where you’ll eventually come to a huge chasm with a warning sign telling you not to jump. Ignore that sign. The moment the quest is active, jumping into that chasm drops you straight into the lower cavern that actually holds the teleport stone.
Until this story trigger kicks in, every upper entrance you try—the clinic tunnels, the shoreline caves, even the surface building paths—will stay blocked or completely inactive. That’s why the landmark feels impossible to reach during early exploration.
How the Area Works: Structural Explanation
The whole reason the Source of Still Waters Teleport Stone is so confusing is because Still Shore uses two completely separate underground layers.
Upper Layer:
This is the part you explore early on—things like the clinic tunnels, the surface-access caves, and the shoreline buildings. On the map, all of this looks like it should connect to the teleport stone, but none of these passages actually reach it.
Lower Layer:
This is the hidden cavern where the Source of Still Waters teleport stone actually sits. You can’t enter this layer at all until a specific Still Shore story quest opens it up.
Because the game map doesn’t show vertical depth, everything looks close together, but the two layers never meet. That vertical separation is exactly why early access is impossible, even when it feels like you’re standing right on top of the marker.

Primary Route: Story-Triggered Chasm Descent
The main way to reach the Source of Still Waters Teleport Stone happens during the Still Shore storyline. At one point, the quest sends you into a narrow cave with a flowing underground river—this is the key area most players overlook.
As you follow the river deeper, you’ll come to a big open chasm with a sign telling you “Do Not Jump.” That sign is misleading on purpose. Once this story step is active, jumping into that chasm is exactly how you reach the lower cavern where the teleport stone is hidden.
Procedure:
- Follow the underground river as the quest directs.
- Stop at the chasm overlook with the warning sign.
- Jump straight down—this takes you into the lower Still Shore cavern.
- Move forward through the newly opened path until you reach the Source of Still Waters teleport stone.
This drop is the intended, guaranteed route and the first moment the game actually allows access to the landmark.
Secondary Route: Shoreline Building Entrance (Post-Story Access)
Once the Still Shore storyline is far enough along, a second way to reach the Source of Still Waters Teleport Stone becomes available. This method uses a shoreline building that looks ordinary early in the game but eventually opens into the deeper cavern system.
Location Summary:
- From the Still Shore Boundary Stone, look toward the 11 o’clock position on your map.
- There’s a small building along the shoreline—once the story progression kicks in, its interior leads to a tunnel that drops down into the same lower cavern where the teleport stone sits.
This entrance stays completely inactive before the required quest steps, which is why players checking the area early won’t find anything useful.
Why the Landmark Appears Locked or Bugged
The Source of Still Waters Teleport Stone feels bugged to a lot of players, and it’s easy to see why once you look at how the area is designed. Several things all stack together to create the confusion.
Inactive entrances:
Every entrance you try early—the clinic tunnels, shoreline caves, or surface buildings—is sealed until the Still Shore main quest changes the cave layout. Nothing opens until the story says so.
Misleading map placement:
The teleport icon sits right under the upper tunnels, which makes it look like there should be a direct path. In reality, those tunnels never connect to the lower cavern.
Warning signage:
The actual entrance is the chasm with the “Do Not Jump” sign. Most players assume it’s a trap, not a shortcut to the teleport stone.
Vertical cave design:
The game doesn’t show underground depth, so the upper and lower layers look like one connected space when they’re actually separate.
All these elements make the Source of Still Waters feel locked or broken, even though the system is working exactly as intended.
Quick Tips for Efficient Access
- Push the Still Shore main quest first. The Source of Still Waters Teleport Stone won’t open until the story unlocks the lower cavern.
- Ignore the “Do Not Jump” sign in the underground river cave. That chasm is the real entrance to the teleport stone.
- Skip the clinic tunnels early on. They’re part of the upper layer and never connect to the cavern that holds the teleport landmark.
- Check the shoreline building again after progressing the Still Shore storyline. It becomes a valid entrance only after key quest steps.
- Activate the teleport stone immediately once you reach it. It makes moving around Still Shore much faster later in the game.
Access Route Comparison Table
| Route | Availability | Entry Point | Reliability | Notes |
|---|---|---|---|---|
| Story-Triggered Chasm Descent | During Still Shore main quest | Underground river cave chasm | Guaranteed | Primary intended method; unlocks the Landmark. |
| Shoreline Building Entrance | After story progression | Building near 11 o’clock from Boundary Stone | Conditional | Only opens once the questline alters cave geometry. |
| Clinic Tunnel Exploration | Early exploration | Clinic underground passages | Not possible | Upper layer only; no access to the teleport chamber. |
| Surface Cave Attempts | Early exploration | Various shoreline caves | Not possible | Entrances sealed before storyline progression. |
Summary
The Source of Still Waters Teleport Landmark isn’t bugged and it isn’t hiding a secret mechanic. It’s just locked behind the Still Shore story progression, and the teleport stone sits in a lower cavern layer that you can’t reach during early exploration. Once the main quest opens the underground river path and allows the chasm descent, or later activates the shoreline building entrance, the teleport stone becomes fully accessible. After that point, it works like any other landmark in Where Winds Meet and makes traveling around Still Shore much easier.
FAQ – Source of Still Waters Teleport Landmark (Where Winds Meet)
1. Why can’t the Source of Still Waters Teleport Landmark be reached early in the game?
The landmark is placed inside a lower cavern layer that does not become accessible until the Still Shore main storyline reaches a specific quest sequence. Early entrances—including clinic tunnels and shoreline caves—belong to an upper layer and do not connect to the lower chamber, causing all attempts to fail.
2. Is the Source of Still Waters Teleport Stone bugged or broken?
No issues have been confirmed related to this landmark. It is not bugged. The teleport stone is locked behind a story-triggered environmental change that opens a new chasm descent path and enables the lower cavern.
3. Where is the exact entrance to the Source of Still Waters cavern?
The definitive entrance appears during the Still Shore quest inside the underground river cave. A large chasm marked with a warning sign becomes accessible, and jumping into this chasm leads directly to the lower cavern containing the teleport stone.
4. What is the purpose of the warning sign that says not to jump?
The warning sign is part of the area’s design and narrative. Despite its message, the chasm is the correct progression route. The sign encourages hesitation but is not an indication of danger or failure.
5. Is there a way to reach the landmark without progressing the storyline?
No. All alternative paths are sealed or incomplete until the Still Shore questline modifies the area’s layout. Early access is not possible through climbing, gliding, or traditional cave exploration.
6. Do the clinic tunnels connect to the Source of Still Waters?
No. The clinic tunnels are part of the upper underground layer, while the teleport stone is located in the lower layer. Although the map shows proximity, these two areas are completely separate.
7. Can the shoreline caves or buildings lead to the landmark early?
These structures do not function as access points before story progression. After the relevant quest steps are completed, a shoreline building located roughly at the 11 o’clock position from Still Shore’s Boundary Stone becomes an optional entrance to the lower cavern.
8. Is a specific ability required to access the lower cavern?
No special ability is needed. The required action is simply jumping into the chasm once it becomes available through the storyline. No traversal skills, internal arts, or movement abilities are required.
9. Can this area be reached by gliding or climbing from above?
No. The cavern is sealed from above and cannot be accessed through vertical mobility. The chasm descent is purpose-built and the only functional route to the teleport stone during progress.
10. Does the map misrepresent the location of the teleport stone?
The map icon accurately shows the stone’s horizontal position, but the map does not illustrate vertical layers. This creates the impression that nearby tunnels or landmarks should connect, when in reality the teleport stone is far below them.
