Subnautica 2 Warm Wall Lights Location: How to Get the Axum Wall Lamp

If you’ve been building your dream underwater base in Subnautica 2 and wondering why your rooms still look painfully bright, you’re not alone. Plenty of players have spotted cozy orange “warm wall lights” in YouTube videos and Reddit screenshots, only to realize the game never clearly explains where to unlock them.

The good news is the warm wall lights are currently obtainable in Subnautica 2. The confusing part is they’re usually tied to the Axum Wall Lamp blueprint rather than an item literally named “Warm Wall Light.”

Here’s the exact warm wall lights location, how to unlock the blueprint, and what to do if the item is missing because of the current Early Access bugs.

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Where to Find Warm Wall Lights in Subnautica 2

The current confirmed location for the warm wall lights in Subnautica 2 is inside the Tadpole Pens facility.

Players consistently report finding the Axum Wall Lamp blueprint after reaching the locked interior section connected to Zip’s storyline progression.

To reach the area:

  • Progress through the main story until you obtain the keypad code from Zip’s black box mission
  • Enter the Tadpole Pens facility
  • Explore the interior rooms carefully
  • Check the small side closet or storage room near the main chambers

Inside that room, you’ll find decorative objects and wall-mounted lights that can be scanned.

Most players unlocking the warm wall lights are actually scanning the Axum Wall Lamp decoration blueprint.

How to Unlock the Axum Wall Lamp Blueprint

Once you reach the Tadpole Pens room:

  • Equip your Scanner
  • Scan every decorative object inside the closet area
  • Look closely at the wall-mounted lamps
  • Open the Habitat Builder afterward
  • Check the Decorations section

Some players never receive a proper “Blueprint Unlocked” popup even after successfully scanning the item. This appears to be one of several current Subnautica 2 blueprint bugs affecting decorative unlocks.

If the warm wall light blueprint does not appear immediately, try saving and reloading your game before checking the builder again.

It’s also worth taking a second pass through the room because a lot of players accidentally miss the correct decorative lamp on their first visit. The Tadpole Pens area contains several small props packed closely together, making it easy to overlook the scan prompt entirely.

Some users on Reddit and Discord also report that the Axum Wall Lamp occasionally unlocks silently without any notification appearing on screen.

Because of that, you may already have access to the item even if the game never tells you directly. Before leaving the facility, double-check the Decorations tab carefully and scroll through all available build options to make sure the blueprint did not quietly unlock in the background.

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Why You Only Have White Wall Lights

A lot of players searching for “Subnautica 2 warm wall lights” are confused because the game gives you bright white wall lamps very early, but the warmer orange ambient lights appear much later.

Right now, community discussions suggest there are three possible reasons:

  • You have not scanned the Axum Wall Lamp yet
  • The blueprint failed to unlock correctly
  • The lighting color is bugged due to Early Access issues

Several Reddit and Discord users report that the warm lighting can sometimes appear white depending on room placement, interior materials, or current lighting glitches.

Subnautica 2 Warm Wall Lights Bug Fixes

If the Axum Wall Lamp is missing or refuses to unlock, these workarounds are currently helping some players. Since Subnautica 2 is still in Early Access, decorative blueprints and scanning triggers can occasionally behave inconsistently, especially inside story-related facilities like the Tadpole Pens.

Save and Reload the Game

This is the most common temporary fix.

After scanning the lamp:

  • save the game,
  • quit to menu,
  • reload your save,
  • then reopen the Habitat Builder.

Several players report the warm wall lights only appear after restarting the session. In some cases, the blueprint unlock seems to happen in the background without showing the normal notification popup.

Revisit the Tadpole Pens Area

Some players report the scan does not register correctly the first time.

Try:

  • rescanning every object,
  • revisiting the closet later,
  • or leaving the biome and returning afterward.

The Tadpole Pens room contains multiple decorative props placed very close together, so it’s surprisingly easy to miss the correct scan target. A few users also mention that revisiting the area after progressing further in the story can refresh missing interactable objects.

Rebuild Part of Your Base

Oddly enough, rebuilding a room or reconnecting power sometimes refreshes missing decoration blueprints in the current build.

Players experimenting with base modules noticed that rebuilding interior sections occasionally forces the Habitat Builder to update unavailable decoration categories. While it’s not a guaranteed fix, it has worked for enough people to become one of the more common community suggestions.

Double-Check the Decorations Menu

The item may not literally appear as “Warm Wall Light.”

Instead, look for:

  • Axum Wall Lamp
  • Axum Lamp
  • decorative wall lamp variants

A lot of confusion comes from the item naming itself. Most players searching for “warm wall lights” are actually referring to the softer orange lighting produced by the Axum Wall Lamp blueprint rather than a separate item with that exact name.

Is the Axum Wall Lamp the Same as Warm Wall Lights?

Yes — according to current community findings, the Axum Wall Lamp is the item most players mean when discussing warm wall lights in Subnautica 2.

It produces a softer orange/yellow ambient glow compared to the default bright white wall lights unlocked earlier in progression.

At the moment, there does not appear to be a separate standalone blueprint officially called “Warm Wall Lights.”

FAQ

Where are warm wall lights in Subnautica 2?

You can currently find the warm wall lights blueprint inside the Tadpole Pens facility, specifically in a small side storage room after unlocking the interior section with Zip’s keypad code. Most players discover the item during the later story progression when exploring the locked interior areas connected to the Tadpole Pens questline. The blueprint is commonly tied to the Axum Wall Lamp, which produces the softer orange ambient lighting players refer to as “warm wall lights.”

How do you unlock the Axum Wall Lamp?

Scan the decorative wall lamp objects inside the Tadpole Pens facility using the Scanner tool, then check the Decorations tab in the Habitat Builder. Some players report the blueprint unlock notification does not always appear properly, so it’s worth checking your build menu manually after scanning. The lamp may also appear under slightly different decoration names depending on the current Early Access build.

Why are my wall lights still white?

This is likely due to either:

  • not unlocking the Axum Wall Lamp yet,
  • a blueprint unlock bug,
  • or current Early Access lighting issues.

Several players report that room lighting can sometimes appear harsher or brighter depending on base placement, power state, or interior materials. In some cases, the warm lighting effect only becomes noticeable after placing the correct decorative lamp variant.

Are warm wall lights bugged in Subnautica 2?

Possibly. Multiple players report missing blueprint notifications, failed scans, and inconsistent lighting colors tied to decorative wall lights. Since Subnautica 2 is still in Early Access, decorative unlock systems and scanning triggers occasionally fail to update correctly. Saving and reloading the game is currently one of the most common temporary fixes shared by the community.

Can you get warm wall lights early?

No. Current player reports suggest the warm wall lights only become available later in progression after reaching the Tadpole Pens storyline area. At the moment, there does not appear to be an early-game method to unlock the Axum Wall Lamp before advancing through the main objectives tied to Zip’s storyline and facility exploration.

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