If you’ve fought the Twin Lions in Where Winds Meet and thought, “Why are there floating lanterns… and why am I still getting wrecked?” — you’re definitely not alone. A lot of players hit this fight, see new objects appear mid-battle, and assume they’re optional, cosmetic, or tied to some hidden damage mechanic.
They’re not — and ignoring them is usually why the fight suddenly feels unfair.
The Auspicious Lion lantern phase is one of those mechanics the game barely explains but fully expects you to understand. Lanterns spawn, the boss starts throwing out golden attacks, and if you don’t know what to do, your health bar disappears fast.
Here’s what’s actually going on, what “Golden Ball Twin Lions” really means, and how to use the lanterns the right way so the fight makes sense instead of feeling punishing.

First Things First: What Is “Golden Ball Twin Lions”?
Despite how it sounds, Golden Ball Twin Lions is NOT a separate boss, hidden form, or secret phase that you unlock later in the fight. There’s no transformation, no extra health bar, and no sudden switch to a different encounter. It’s simply player shorthand used by the community to describe a specific behavior pattern during the Twin Lions fight.
The term refers to moments when the Twin Lions begin using their golden, charged attacks, including the glowing golden projectile or cannonball-style attack, the yellow-glowing high-damage charged moves, and the noticeably more aggressive, semi-berserk attack patterns that come with them. These attacks are visually distinct, hit much harder, and are often what cause sudden wipes if you’re unprepared.
So yes — when the boss is glowing gold and launching that slow-but-deadly orb while chaining heavier attacks, that’s exactly what people mean by “Golden Ball Twin Lions.”
Read also: How to Reach the Boundary Stone in Layered City Ruins (Where Winds Meet Guide)
What Is the Auspicious Lion Phase?
During certain points in the fight, the Twin Lions will trigger the Auspicious Lion phase, and while it may look like a visual flourish at first, it actually introduces a critical survival mechanic. This phase does one very important thing that directly affects how you’re supposed to handle the boss’s incoming damage.
👉 It spawns three floating lanterns in the arena.
These lanterns aren’t random decorations or environmental props. They hover in the air, cannot be picked up through normal interaction, and exist specifically for a defensive mechanic tied to the Twin Lions’ most dangerous attacks. If you try to walk into them or ignore them, nothing happens — which is exactly why many players assume they’re pointless.
This is where most players get confused, because the game never clearly explains what these lanterns are for, yet fully expects you to use them correctly to survive what comes next.
How the Lantern Mechanic Actually Works
Here’s the important part the game doesn’t spell out — and the reason so many players struggle during this fight.
You must use Celestial Seize to pull a lantern. There’s no normal interaction prompt, no auto-pickup, and no alternative method. If you don’t use Celestial Seize, the lanterns might as well not exist. Once you successfully pull one, pulling a lantern gives you a buff, and that buff has a very specific purpose.
That buff reduces damage from the Twin Lions’ golden or charged attacks, including the golden projectile and other high-damage, yellow-glowing moves. It’s a defensive tool designed to keep you alive during the most dangerous part of the fight.
It’s not random.
It’s not cosmetic.
And it’s definitely not optional if you’re struggling to survive the golden projectile phase and wondering why your health keeps evaporating.

Does the Lantern Buff Affect the Whole Party?
Nope — and this is easily the biggest misconception around the lantern mechanic.
The lantern buff is personal, not shared. Only the player who pulls the lantern using Celestial Seize receives the damage reduction. Teammates standing nearby, fighting the same boss, or even right next to you get nothing unless they also grab a lantern themselves.
This matters a lot in co-op. If one player rushes a lantern assuming it protects the whole group, the rest of the party will still take full damage from the Twin Lions’ golden attacks and likely get deleted. Each player who wants the protection has to actively pull their own lantern.
So in co-op, don’t assume one person grabbing a lantern saves everyone — coordination matters, and lanterns should be assigned instead of wasted.
Read also: Where Winds Meet Tank PvP Guide: Best Inner Ways and 1v1 Strategy
Does the Lantern Buff Stack?
As of now, there’s no solid evidence that lantern buffs stack in the Twin Lions fight. Despite plenty of player testing and discussion, nothing clearly shows that grabbing more than one lantern increases the strength of the damage reduction effect.
What players consistently report lines up pretty closely. Grabbing one lantern gives you the buff, and once it’s active, grabbing another lantern doesn’t noticeably increase damage reduction or make the golden attacks feel any weaker. There’s no visible indicator of multiple stacks, no dramatic survivability jump, and no clear feedback suggesting scaling benefits.
Because of that, most players believe the mechanic refreshes or resets the buff duration instead of stacking multiple layers of damage reduction. Until there’s official clarification or hard evidence otherwise, the safest assumption is to treat it as a one-lantern-per-player mechanic, not something you should hoard or spam during the phase.
Does the Lantern Buff Last the Entire Fight?
No — this is not a permanent buff, and treating it like one is a quick way to waste the mechanic. The lantern effect is temporary and clearly designed to help players survive a very specific part of the encounter rather than carry them through the entire fight.
The buff exists to cover the dangerous golden attack window, when the Twin Lions begin using their golden projectile and other charged, high-damage moves. That’s when incoming damage spikes and mistakes become lethal. Using the lantern during this window can be the difference between stabilizing the fight and getting wiped.
Because of that, timing matters. The lantern is best used right before or during golden projectile spam, not as soon as it appears. If you grab it too early, before the boss starts its golden attacks, you’ll probably burn through the buff with little benefit and still struggle when the real danger begins.
Read also: How to Reach the Boundary Stone in Layered City Ruins (Where Winds Meet Guide)
Best Way to Use Lanterns (Practical Advice)
If you want cleaner runs and far fewer random deaths, using the lanterns correctly makes a huge difference. The biggest rule is timing. Save lanterns until the Twin Lions start glowing gold, because that’s when their damage spikes and the defensive buff actually matters. Grabbing a lantern too early often means the effect wears off before the most dangerous attacks even begin.
Priority also matters. Melee players or anyone holding aggro should grab lanterns first, since they’re the ones most likely to eat golden projectiles or charged attacks up close. In co-op, it helps a lot to assign lanterns ahead of time instead of everyone scrambling for them at once. Panic pulls usually lead to wasted buffs or players being left unprotected.
Most importantly, don’t ignore the lanterns. They’re not there to boost damage or speed up the fight — they exist purely for survival. A very common mistake is either pulling lanterns immediately when they spawn or ignoring them entirely. Both make the golden phase way harder than it needs to be.
Quick FAQ
Is Golden Ball Twin Lions a berserk mode?
Not exactly. It doesn’t mean the boss has entered a full-on rage state or a separate phase. The term is just shorthand players use to describe the Twin Lions’ golden, charged attacks, which usually happen during their more aggressive moments. When the boss is glowing gold and throwing out heavier hits, that’s what people are referring to.
Is Celestial Seize required?
Yes. There’s no workaround here. You cannot interact with or use the lanterns without Celestial Seize, which is why many players miss the mechanic entirely on their first few attempts.
Are lanterns optional?
Technically, yes. You can ignore them. Practically speaking? Not if you’re struggling. Lanterns exist to make the hardest part of the fight survivable, and skipping them makes things much rougher than they need to be.
Bottom Line
The Twin Lions lantern mechanic isn’t complicated — it’s just poorly explained, which is why so many players hit a wall during this fight. Once you understand what the game is actually asking you to do, everything clicks into place.
Golden Ball simply means the Twin Lions’ golden, charged attacks, not a secret phase or extra boss form. Lanterns exist as a temporary defensive tool specifically meant to help you survive those attacks. The buff you get is personal, temporary, and non-stacking, so timing and player awareness matter more than grabbing every lantern as fast as possible. Using Celestial Seize at the right moment, when the boss starts glowing gold and throwing out heavy hits, dramatically reduces how punishing the fight feels.
Once you know this, the encounter stops feeling random or unfair and starts feeling deliberate and manageable, exactly the way it was designed.
